![]() I'll spare you the details of every troubleshooting step I took in this process and skip right ahead to the solution that was discovered.Īll of the audio sync issues were due to the JPEG sequence itself. The only realy problem? The audio slowly drifted out of sync with the video. Afterwards, I was able to get a better sense of flow, pacing, and transitions. So, to see the video, I had to render it out as a 1920x1080 ProRes 422 file. A RAM preview would take forever (The JPEG sequence took roughly 20 hours to export). Now, with a project that large, I couldn't preview the video in real-time within After Effects. So, I delivered the entire video as a JPEG sequence with the audio as a separate WAV file. A ProRes file at that frame size was too large, but an MPEG4 at half the frame size was too compressed, and the final video looked pixelated when scaled. ![]() I just wasn't able to render something that large with a codec that could bring the file size down to a real-time, playable video. The reason? An A/V company we were working with for a live event planned on handling all of the compression for us, since the composition was a whopping 15,000 pixels by 3,000 pixels. ![]() After completing a recent project in After Effects, I rendered out the entire 8 minute video as a JPEG sequence.
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